Gamify Literacy: Boost Comprehension, Collaboration and Learning
(eBook)

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Published
International Society for Technology in Education, 2017.
Format
eBook
Language
English
ISBN
9781564846235

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Citations

APA Citation, 7th Edition (style guide)

Michele Haiken., & Michele Haiken|AUTHOR. (2017). Gamify Literacy: Boost Comprehension, Collaboration and Learning . International Society for Technology in Education.

Chicago / Turabian - Author Date Citation, 17th Edition (style guide)

Michele Haiken and Michele Haiken|AUTHOR. 2017. Gamify Literacy: Boost Comprehension, Collaboration and Learning. International Society for Technology in Education.

Chicago / Turabian - Humanities (Notes and Bibliography) Citation, 17th Edition (style guide)

Michele Haiken and Michele Haiken|AUTHOR. Gamify Literacy: Boost Comprehension, Collaboration and Learning International Society for Technology in Education, 2017.

MLA Citation, 9th Edition (style guide)

Michele Haiken, and Michele Haiken|AUTHOR. Gamify Literacy: Boost Comprehension, Collaboration and Learning International Society for Technology in Education, 2017.

Note! Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy. Citation formats are based on standards as of August 2021.

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Grouped Work ID1cfe8226-c09d-9a23-1bb0-26e1f2ab8035-eng
Full titlegamify literacy boost comprehension collaboration and learning
Authorhaiken michele
Grouping Categorybook
Last Update2022-10-05 20:50:18PM
Last Indexed2024-04-27 02:43:52AM

Book Cover Information

Image Sourcehoopla
First LoadedJan 28, 2023
Last UsedJul 26, 2023

Hoopla Extract Information

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    [synopsis] => Literacy is at the heart of education, and what better way to teach this important subject than through the motivational techniques built into gamification?
With Gamify Literacy, teacher Michele Haiken brings together top educators and gaming professionals to share gamification strategies, demonstrating how teachers can use gaming tools and activities to improve literacy and content learning.
This friendly, accessible guide provides classroom educators and tech coaches with tips and inspiration on how to apply gaming techniques to improve literacy and deepen student collaboration and critical thinking.
This book includes: tips for implementing gaming techniques to engage and motivate students; a fun and engaging design to complement a game-based approach to learning; and examples that can easily be modified for different grade levels.
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